About This Game Penkura is a unique experience that combines the wonderful worlds of real-time strategy and first-person exploration. Easy to pick up but hard to master, Penkura utilizes classic death mechanics that leave you without your equipment each time you perish. For this reason, you are able to construct your own robotic companions to help you build bases, gather resources and protect your settlement.--------------------------------------------------------------------------------------------------Penkura encourages players to choose from a variety of approaches through which to complete their goals. Players will find themselves becoming an expert in areas entirely of their choosing. The intention is that, when co-op is unveiled, players will find that the interaction of their unique skillsets with those of their peers creates capable and rewarding team gameplay.--------------------------------------------------------------------------------------------------Penkura offers a dazzling display of buildings, machines, and items for you to construct. Most of it is made with the "MMC" (Molecular Matter Converter) or through "CCC" (Command Control Communication), which provides a top-down camera similar to that of classic RTS games. Should you desire, you can take control of your own intrepid bot to scout out a potentially hazardous environment or repair your base without stepping outside of the safety of your home. This is only the beginning of CCC potential; the rest is in your hands.Penkura’s crafting and base construction systems are made with co-op already in mind. Before its final release, you’ll be able to cooperate with other players to create huge, complex sets of items and stations that would normally take more than twice as long to put together.--------------------------------------------------------------------------------------------------Deep beneath Antarctic ice, a Polish research team discovered an ancient temple that appeared to be a gateway to a fascinating new world. The idea to migrate mankind to a new planet was a blessing for an overpopulated and devastated Earth.Project "Gemini" was launched to colonize the new world. For 41 years, brave men and women traveled through the temple’s singularity. But one day, for reasons unknown, contact with the other side was severed.To learn what had happened in the world beyond, a group of mercenaries was tasked with traveling through the unstable gateway.You are one of those mercenaries. Survive, and seek answers. 7aa9394dea Title: PenkuraGenre: Action, Adventure, Indie, RPG, Strategy, Early AccessDeveloper:LionsartPublisher:LionsartRelease Date: 19 Dec, 2018 Penkura Activation Code pen kurangu in tamil. pen kurangu peyar. pen kurangu peyar. pen kurangu. pen kurangu in tamil. penkura review. pen kurangu tamil name. pen kural songs. penkura review. pen kural soga padal. pen kurangi peyar. penkura steam. pen kural soga padal. penkura gameplay. pen kurangu peyar. pen kurangu tamil name. pen kurangu. pen kural songs. pengurangan in english. penkura game. pen kurangu in tamil. pen kural soga padal. penkura game. penkura game. pen kurangu. pen kural songs. penkura gameplay. pengurangan in english. pengurangan in english. pen kurangi peyar. penkura gameplay. penkura steam. bankura video game. penkura steam. penkura review. bankura video game. bankura video game. pen kurangi peyar. pen kurangu tamil name Good graphics, interesting mix of older games with new ideas, good potential but still a lot to do, patches come out swiftly and often so I'm gonna keep an eye on this.. I just bought the game today. I have done a first look at the game and so far I am impressed. As with all early access games, the game is not completely ready to play. If you are not into testing a game and waiting for updates to progress in the game, early access games are not for you.This being said. I feel the graphics are very good. The concept for the game looks to be very intersting and has promise. The voice over for the text is great. If the developer continues to update the game on a regular basis, this game has alot of potential.I will say this again. If you are not into early access games, the game is not for you at this time. I suggest you wait awhile before purchasing the game. If you like to play early access games and like to get involved with the developer as the game development progresses. Purchase the game now and have fun as the game is devloped.Here is a link to my first look at the game. https:\/\/goo.gl\/3pMy17 Jadiwanhttps:\/\/goo.gl\/aqcgiM. I will post some live gameplay at https:\/\/goo.gl\/EsYnLc or nobledroidgaming.comFor the price, i must say this is quite good. This game brings RTS and FPS together. Game needs some polish but runs quite well!Keep it up Devs, a little gem here.. The game is definitely in the alpha stages at this point, don't get it yet if you think early access means a fully playable beta, there's a lot of work ahead for the devs, but their discord is fairly active and the team is very friendly, if you want to be able to help the devs find problems and make the game better through development, this project may interest you.. The game is definitely in the alpha stages at this point, don't get it yet if you think early access means a fully playable beta, there's a lot of work ahead for the devs, but their discord is fairly active and the team is very friendly, if you want to be able to help the devs find problems and make the game better through development, this project may interest you.. I just bought the game today. I have done a first look at the game and so far I am impressed. As with all early access games, the game is not completely ready to play. If you are not into testing a game and waiting for updates to progress in the game, early access games are not for you.This being said. I feel the graphics are very good. The concept for the game looks to be very intersting and has promise. The voice over for the text is great. If the developer continues to update the game on a regular basis, this game has alot of potential.I will say this again. If you are not into early access games, the game is not for you at this time. I suggest you wait awhile before purchasing the game. If you like to play early access games and like to get involved with the developer as the game development progresses. Purchase the game now and have fun as the game is devloped.Here is a link to my first look at the game. https:\/\/goo.gl\/3pMy17 Jadiwanhttps:\/\/goo.gl\/aqcgiM Penkura Patch 0.1.0.7.1: For more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.0.7.1--------------------------------------------------------------FIXED BUGS:- Left mouse button didn't register with tools and weapons.--------------------------------------------------------------IMPROVEMENTS:- Visual updates to Tunnels type I, T, X, T Windowed, I Windowed, I Short.- Improvements to Lions Material System. (small performance boost)- Level of details added to Tunnels type I, T, T Windowed, I Short.- Updated Light and Shadow in Tunnels type I, T, X, I Windowed.- Improved collision in Tunnels type T, X, I Windowed, I Short.- Improved oxygen transfer between player and all buildings. - Improved lighting in the first level. - Optimization to all Glass Materials. - Optimization to all high Metalic Materials.- System improvements for Health, Oxygen, Energy, Integrity and Nutrition. (statistics won't freeze when they are affected by outside sources) --------------------------------------------------------------. Penkura Patch 0.1.1.5: Dev-Com.Patch 0.1.1.5 besides multiple small improvements, introduces 3 big changes to Penkura. First update is directed to our save/load system, "load game" section was written from the ground up, game will now load from 10 to 60 % faster depending on save size (Previous save files created on earlier version of this system won't be corrupted, system will adjust old saves to new system).Another big update is directed to our camera/models rendering almost every model in Penkura was adjusted to new occlusion system which lowered render requirements up to 15 % in certain locations players on weaker machines should see a performance boost from these changes.Last big update was done to our Biometer Ring. From the start we planned Penkura to have an as minimalistic user interface as possible, because of that we need to provide the player with a lot of data in a different way. Handheld Map system already provides a lot of data on player and points of interest location, map size, but basic information on player status was accessible only by Biometer Ring, located on user's wrist, we feel that this is not enough.From now on, Biometer Ring will provide voice cues in critical moments, such as when the player starts to lose oxygen, or his vital sinds drop to a critical level. In future patches, we will add even more communication between the player and the game environment.And as always, for more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.1.5--------------------------------------------------------------BUG FIXES:- Hydrogel Purificator and Tirix Fusion Power Plant have visual errors in 3d holographic presentation.- Text window blinks if multi messages are given at once.--------------------------------------------------------------IMPROVEMENTS/CHANGES/ADDITIONS:- Ambient Occlusion added to the camera rendering process.- Ambient Occlusion Checkbox added to Main Menu.- New foliage type added.- Biometer Ring now provides critical status by voice.- Added Low Oxygen level, Critical Vitals and Below 40 % Oxygen audio cues. -Biometer Ring now checks player status more precise.- Changes to player Vital (possitive or negative) are now printet on text window.- Points of interest discovered by the bot will now be saved to the player map.- Small improvemenets to foliage placement system (should be less empty spaces randomly found in the forest).- Update to Trees level of details (small performance boost).- Update to rock formation level of details and shadow render (small performance boost).- Complete model change of all mountains.- New Item added to the game (Neuclir the Antitoxin shot)- New blueprint for crafting added to the game.- Save system now saves buildings energy and oxygen status.- New save system added to Penkura, should reduce load time and lower the chance for error while loading. (old save files will adjust to the new save system automaticly).- Improved occlusion to all Ancient structures (small performance boost).- Added new level of details to Hydrogel Tank Structure and improved occlusion (small performance boost).- Added level of details to Power Storage, Lamp, Ore Extractor, Tunnel Type (I, I Windowed, T, T Windowed, X) Solar Panels, and Beacon structures (small performance boost).- MMC and CCC are now occlude with the new system (small performance boost).--------------------------------------------------------------. Penkura Patch 0.1.1: For more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.1--------------------------------------------------------------BUG FIXES:- MMC "Create one" button can be triggered while MMC is at work which will consume items but won't provide any items.- MMC "Create All" button could randomly trigger the creation of an empty slot, breaking crafting list.- Scanning sound in MPS is permanently silent after a successful scan.- Cave Ambient and Temple Ambient sound won't rise if Ambient sound in Main Menu was once set to 0.- Bluefloir and Subincar didn't show description after the scan.- Gracheri was unpickable.- Main Menu controls duplicated when loading the game.- Some tutorials could be triggered twice.- "Into the Void" Quest update 2 triggers twice.- Dr. Januszkiewicz computer triggers quest update each time player retriggers computer. - Reload Animation didn't trigger when reloading your weapon.- Hydrogel Purificator could provide more oxygen than the player is able to contain.- Mouse Sensitivity Slider didn't affect mouse settings.- Buildings Holographic presentation didn't stick to the Terrain if it does not contain and adjustable legs.- Buildings without adjustable legs didn't spawn on the correct height when building on an uneven surface.- Buildings with only one connector were not detected by the system to be bound with other connectors on hover.- Building Tunnel Type X didn't reset his connectors on the switch.- Powerplant didn't hide its connectors after leaving RTS system.- Messages from NPC were not saved properly. --------------------------------------------------------------IMPROVEMENTS/CHANGES/ADDITIONS:- Added new playable area.- Cave system on the second level is now open to both playable areas. - New Dialogs added.- New points of interest added.- Hydrogel Purificator now checks player current oxygen and calculates the amount needed to fill player oxygen tank up to max 100 Units of oxygen at a time. (Hydrogel Purificator won't waste unneeded oxygen).- Visual Update to Keypad Input IU.- The player from now on will holster his weapon/tool whenever dialog is starting. - Improvements to communications between buildings, bots, player and stats system. (fixes issues with MMC, CCC sometimes refusing to activate)- Visual Update to Gracheri.- Med-bay graphical update.- Bioms will now adjust global fog depending on player location and time of day. - Minor adjustments for camera sharpness and additional view effects. - Unbuild buildings will now show their connectors to allow base planning.- Character View now has a real-time view of the controlled being, machine.- Oxygen and Energy are now calculated by the new formula (minor performance increase, fixes issue with stats not displaying properly)- MMC system is written from the ground up to provide more stability. (MMC won't freeze if the player is far away from the base)- Added new functions to add 1, 5 and 10 units of an item in MMC.- Added a new function to remove 1, 5 and 10 units of an item in MMC.- Items in the "to create list" located in MMC can now be swapped with each other.- Create One button now creates one unit of an item from the list or if the list is empty a selected item from the blueprint list.- Minor improvements to MMC User Interface.- Beacon added to buildable buildings. - Day/Night Cycle system code clean up, Sun angle and Moonlight intensity calculation improvements (slight performance increase)- MPS Geological scan is now able to distinguish between ore veins and show the distance to the closest.- MPS Geological scan will now show how many ore veins it's detecting rather than only showing which one is the closest.- Minor visual improvemenets to MPS UI and Main Menu.- The objects are now directly attached to the player which allows them to be affected by animation (flashlight slightly lags behind by being adjusted by player torso)- Background Quest system related errors fixed. (Quest will now trigger without game "hitches")- Project Cleanup. (minor change in game size)--------------------------------------------------------------. Penkura Patch 0.1.1.2.1: Dev-Com.Patch 0.1.1.2.2 introduces another stability fixes for the save system, save created from this patch forward should not require any more game restart after a major patch made to the project. And as always, for more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.1.2.1--------------------------------------------------------------BUG FIXES:- New Game function didn't load levels properly if there are any Save already in the game.- Buildings duplicate their furniture when Loaded from a save slot.- (On rare occasion) RTS System can't find proper storage if the game is loaded from save slot.- (On rare occasion) Items disappear from main storage if the game is loaded from save slot.--------------------------------------------------------------. Penkura Patch 0.1.0.5.1: For more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.0.5.1--------------------------------------------------------------FIXED BUGS:- Item Action Menu allows dropping items inside of furniture (spawning them inside out of reach of player).- Use button closes Item Action Menu.- Use button is still visible after the last item was used.- The split function cannot be used in the furniture.- Destroy function cannot be used inside the furniture and bots.- Items slots are frozen if you use the same slot twice.--------------------------------------------------------------IMPROVEMENTS:- Remove build in Drag and Drop function (bugged on the standalone game).- Added new inventory system.- Middle mouse button now moves items between player inventory and storage.- Inventory Action menu adjustments itself depending on which storage type we open.- Split added to the Furniture.- Destroy added to the Furniture.- Items can be merged inside the furniture.- Hold the mouse button to drag is removed, the player is required to press left mouse button which will highlight the item, then double-click on any slot in the inventory to move an item or swap with another item.- Left mouse button will now highlight items we are interacting with (in the inventory)- Fixes to memory leaks in the Inventory system. (slight boost in performance) - Changelog now showcases patch changes from newest to oldest.--------------------------------------------------------------. Penkura Patch 0.1.1.4: Dev-Com.Patch 0.1.1.4 introduces new 3d interfaces systems, new satellite base map system, new buildable buildings and most of all system written from the ground up to prevent RTS related errors appearing on weaker machines.Currently, all 3d interfaces (such as MMC, CCC, Computers, Tablets) are simulating detailed behaviors found in the real world. Screens fully remember your last activity such as mouse pointers left in a specific place or last seen page.These changes are not only made for immersion sake but also to prevent problems with interfaces not receiving correct mouse position and/or buttons not being triggered by the left mouse button.And as always, for more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.1.4--------------------------------------------------------------BUG FIXES:- Door button won't activate in the storage room (in introduction level)- Main Menu screen stays on the screen after load.- Frame drop at the end of the crew quarters corridor.- On rare occasions, the cursor didn't react on 3d interfaces if the game was launched in windowed mode (detected on Windows 7, not seen in any other OS)- RTS UI stayed on screen if the player loads the game while being in the RTS mode.- Tunnels I, X and T build hologram was placed inaccurately when hovered over "Bounding Arrow"- Atmo. Airlock build hologram was placed inaccurately when hovered over "Bounding Arrow"- Some of the sounds are not affected by the audio settings.- Buildings on rare occasions didn't spawn plugs or stairs.--------------------------------------------------------------IMPROVEMENTS/CHANGES/ADDITIONS:- Map System added to the project.- The cursor on 3D User Interface isn't any longer System Base but rendered directly in the game.- 3D UI based cursors will now stay on the screen where it was last left by the player.- Every 3D UI is now on separate trace layer. (Player Input should never be ignored by any other collision or trigger)- Interaction modification to all 3D based interfaces (MMC, CCC, Computers, Map)- CCC stops and resumes stats calculation depending on if the player or bot is close enough to actually see needed information. (minor performance boost).- CCC Bot preview graphical improvement.- RTS Building and bot preview graphical improvement.- Buildings plug system is rewritten from the ground up. (should prevent the system from not spawning correct plugs when no other building is connected)- Render adjustments to object (building and bot) preview system (minor performance boost when previewing objects in RTS, CCC, Character View)- Player Icon added to the map system.- Map System is set dynamically by beacons set by player and ones already place in the game.- Player Icon is dynamically set on the map based on Beacons location X and Y.- The map can be zoomed out (if the tablet detects that the map is bigger than the screen printed on) and zoomed in. - Visual update to the skybox.- Karenos level clean up (slight performance boost).- Introduction level clean up (slight performance boost). - New points of interests added.- Tunnel I Windowed, and Tunnel T Windowed added as buildable objects.- Two new buildable blueprints added.- Terrain collision improvement (Player now will be able to more easily enter and leave caves)- Adjustments to game "on move blur" and to "distance blur effect" (for players that reported motion sickness)- Continue button now appears only on the main menu level.- Visual update to Atmo. Airlock build hologram.--------------------------------------------------------------. Penkura Patch 0.1.1.0.1: For more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.1.0.1--------------------------------------------------------------BUG FIXES:- Dialog with Neurocore didn't print answers after one of NPC dialog trigger.- Level of details fixes to static objects from patch 0.1.1.- Objects dropped in Medbay didn't spawn with physics on.--------------------------------------------------------------IMPROVEMENTS/CHANGES/ADDITIONS:- Collision improvements to new content from patch 0.1.1.- Collision improvements to all trees.- Light/Shadow now affect materials with translucency without creating overlaps (minor performance increase in rooms with windows)- Adjustments to fog density, color, and view range distance.- Solar Panels now adjust their angel to the sun location rather than fixed by time location.- Improvements to minimize performance hitches when ambient light changes from Day type to Night type. --------------------------------------------------------------. Penkura Patch 0.1.1.4.2: Dev-Com.Update 0.1.1.4.2 focuses on the player requested feature of adding Voiceover volume slider. Each voiceover from the dialog, special events or direct message is now controlled from the main menu.We are also working on graphical changes to camera shaders, visually the difference should be minor but the new way of calculating graphical effects on top of the in-game object should improve performance.Patch 0.1.1.4.2 also introduces our P.D.R system (Point Direct React), this system opens the door for proper implementation of world reaction toward the player. We will introduce the first features of this system in the upcoming patch. And as always, for more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.1.4.2--------------------------------------------------------------BUG FIXES:- Footsteps volume slider didn't update the footsteps sound effect. - Asphyxiation didn't take any health points.--------------------------------------------------------------IMPROVEMENTS/CHANGES/ADDITIONS:- Added P.D.R system (Point Direct React)- Improvement to Camera Shaders (minor graphical and performance boost)- Added one footstep sound effect to every footstep variation to increase sound randomness. - Added Voiceover volume slider in the main menu. - Improvement to sound blending. (Ambient sound should not get silent if too many other sounds are present at the same location/time)- Minor adjustment to the player marker on the map to make it more visible. - Minor graphical improvement to "Object Name Interface" on hover. (Object names should be more readable) --------------------------------------------------------------
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Penkura Activation Code
Updated: Mar 25, 2020
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